![]() ![]() However, a new issue seems to have popped up. The update to 1.1.35 did seem to fix that particular bug. I currently have d3dx9, dotnet20, gecko, and vcrun installed through winetricks. Ubuntu Karmic 64bit, Wine 1.1.34, nvidia 190.53 drivers (tried with 190.42 drivers as well, same result). &iId=13954) like installing msvcrt.dll (even though that was for the digital download version of the original). I tried all of the suggestions in the entry for the original (. A similar error seemed to exist with the original King's Bounty- The Legend as well ( and ). The last err line crops up only on attempting to enter a building or attempting to initiate dialogue. Please configure the application to use double buffering(=1 back buffer) if possibleįixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x3d04c90,0x211cb8): stubįixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x211d30,0x211cb8): stubįixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT!įixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup tableįixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT!įixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup tableįixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software blitĮrr:seh:setup_exception_record stack overflow 988 bytes in thread 0072 eip 7bc3e40f54 stack 0x230000-0x231000-0x330000 ![]() Here is the terminal output:įixme:win:EnumDisplayDevicesW ((null),0,0x32deec,0x00000000), stub!įixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one back buffer, this can't be supported properly. However, on actually starting the game and attempting to click on one of the buildings to enter it the game freezes. ![]() The install itself went fine and the game starts up perfectly, with all intro movies playing. I recently installed Kings Bounty- Armoured Princess on my Ubuntu Karmic 64bit system. ![]()
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